1. Either to test someone or somethings reaction to something, or train them in how to react by giving them lifelike experience. For example flight simulations.
- Simulation is realistic so that person or people feel like the event is really happening even though it isn't.
- Based on mathematical/scientific research and often using computer modelling.

3. Gaming. For example war games.
- Believable but not always true to life - often includes fantastical or fictional characters, environments.
No comments:
Post a Comment